AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on iOS in Europe, Q4 2022
Discover the performance trends of the top 5 ultracasual games on iOS in Europe during Q4 2022, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the ultracasual games sector on iOS in Europe showcased intriguing trends across weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 ultracasual games based on data from Sensor Tower.
Diamond Painting ASMR Coloring from Crazy Labs experienced a steady increase in weekly revenue, starting from approximately $1K in late September and peaking at around $1.5K by the end of December. Weekly downloads saw a significant mid-quarter surge, climbing from 3K in late September to over 12K in the week of December 19. The active user base grew from 8K at the start of the quarter to over 21K by the end.
Draw it by Kwalee Ltd maintained a robust weekly download rate, starting at 26K in late September and reaching a high of 61K by the end of December. The game's weekly revenue mirrored this growth, increasing from $688 in late September to nearly $1.7K in the last week of December. Active users saw a substantial rise, from 67K at the beginning of the quarter to over 128K by the end.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. showed consistent weekly revenue, fluctuating around $1K throughout the quarter and peaking at $1.1K in late December. Weekly downloads remained modest yet steady, starting at 1.3K and increasing to nearly 2.8K by the end. Active users saw a gradual increase from 2.5K to 4.3K over the same period.
Slime it: Slime Game Simulator from Slime4Fun had stable weekly revenue, ranging from $900 to just over $1K throughout the quarter. Weekly downloads were relatively low, starting at 152 and reaching 209 by the end of December. The active user base showed a slight decline, starting at 16.6K and ending at around 14.1K.
Fill The Fridge! by Rollic Games saw fluctuating weekly revenue, beginning at about $1.3K in late September, dipping to $426 in late October, and rising again to $1.1K by December. Weekly downloads displayed a similar pattern, starting at 40K, dipping mid-quarter, and reaching nearly 50K in the final week of December. Active users varied, peaking at 361K in early October and settling at around 228K by the end of the quarter.
These insights highlight the dynamic nature of the ultracasual gaming market on iOS in Europe. For more detailed analytics and trends, visit Sensor Tower.